Bio-Eng Enhanced Clothing Infomation
Process: BE makes Tissues. I take the tissues and add them along with the rest of the components to make cloths/panels to make clothes with.
Current list of tissues craftable are:
Injury and Wound Treatment *on same tissue* crafted into Synthetic Cloth
Wound Healing (Dancer/Musician) *on same tissue* crafted into Synthetic Cloth
Warcry and Intimidate *on same tissue* crafted into Reinforced Fiberplast Panel
Combat Bleeding Defence crafted into RFP
Melee Defence and Stun Defence crafted into RFP
MaskScent and Camoflage crafted into RFP
So if you havn't noticed, from here on out SC - Synthetic Cloth, and RFP - Reinforced Fiberplast Panel. And if an article of clothing has SC/RFP behind it, then it means it requires both types, therefor you can fill either of the SC or RFP slots with enhanced SC/RFP, or you can add enhanced components to each SC/RFP slot.
Example: Paramilitary Camo Pants requires 40unit InertPolyChems, 2 manufactured Metal Fasteners, 2 manufactured Synthetic cloth, and 1 Reinforced Fiberplast Panel. *I only buy my BE components in crates, so I can make schematics for enhanced panels/cloths, so I can use them in clothes that require multiple identical components (manufactured). And it saves inventory space, and time during the crafting, storing, and moving of said components* So you can either choose to have only SC designated skills on the pants, and use regular MFd (manufactured) RFP. Or visa versa, or fill both SC and RFP slots with enhanced components, to get up to 4 skill boosts.
These have nothing to do with SOCKETS. Socketed clothing works like power-ups on weapons. But instid of PUs (power-ups), you need SKILL TAPES. Tapes are found as loot on humanoid NPCs, and the harder the foe, the higher the bonus on them. As far as I know, Tapes don't 'wear out' like PUs either. About 99% of the clothes made by Master Tailors will have 4 sockets. Some items don't have them when made. Ie: Doctor's Dress. And clothes made with enhanced components will still have sockets (except for the 1%).